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Old Feb 12, 2008, 06:40 AM // 06:40   #1
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Default monk elites need change?

a lot of skills for monk need to be equaled out "imo"






[skill]aura of faith[/skill]
Ive had my eye on this skill for some time and its 1 of few that has not been changed "or used for any thing that i know of" and id like to see this skill chaged to 5energy with a faster rechage. it may make some what of a getto boon prot =O



[skill]Blessed light[/skill]
I like this skill but iQ thinks it phails there for it need to be burned i guess D:


[skill]boon signet[/skill]
needs buff imo 45-60 heal, 15 energy max, 5 energy for each enchant, 10 sec recharge


[skill]healer's boon[/skill]
its fine



[skill]peace and harmony[/skill]
BiP > PaH gg



[skill]scribe's insight[/skill]
its fine



[skill]spell breaker[/skill]
10 energy, 25 recharge plz



[skill]unyielding aura[/skill]
i think this skill needs to be something more like death pact, meaning after x secs your no long mantaining it and target ally is back to normal and when the mantaining part ends target ally gets a enchant for 2mins or something to stop DP



[skill]withdraw hexes[/skill]
think this needs to be 5energy or take out the long rechage it makes, and maybe make it area not adjacent



[skill]glimmer of light[/skill]
its fine



[skill]healer's covenant[/skill]
its fine but you may find it in more builds if you didnt have to maintain it also or maybe 10% less other than 25%?



[skill]healing burst[/skill]
id like to see this as a area heal other then nearby maybe a 7sec rechage as well



[skill]healing hands[/skill]
taken out of game jk think it needs to be prot skill tbh but w/e




[skill]healing light[/skill]
5 energy back at 12 healing plz D:



[skill]light of deliverance[/skill]
i miss you ......with the new update cant even use it in pve any more "can but ur better off with mending+blessed sig"



[skill]word of healing[/skill]
NERF PLZ 160 healing at 12 healing plz "about 180 at 14"



[skill]air of enchantment[/skill]
imo needs to last longer maybe 18-25secs



[skill]amity[/skill]
make it so the they cant do damage for 5-10secs "at 12 prot" take out the end if takes damage part of it and make the rechage 25 secs



[skill]divert hexes[/skill]
its fine




[skill]life barrier[/skill]
10 energy with 1/2 cast plz? i know the point of a lot of the skills like this i ment for pre prot but think it may be a cool skill if it was 10 energy 1/2 cast time




[skill]life sheath[/skill]
1/2sec cast and gg



[skill]mark of protection[/skill]
wtb 5 energy with 1/2 cast and 20 sec recharge time plz



[skill]restore condition[/skill]
<3



[skill]shield of deflection[/skill]
its fine



[skill]shield of regeneration[/skill]
imo 10 energy +30 armor and GG



[skill]balthazar's pendulum[/skill]
its fine



[skill]defender's zeal[/skill]
its fine



[skill]Ray of judgment[/skill]
imo needs to be 10 energy and 15-20 rechage





[skill]shield of judgment[/skill]
its fine maybe 1/2 cast and a faster rechage



[skill]word of censure[/skill]
imo needs to be 5 energy



[skill]Empathic Removal[/skill]
its fine, maybe make it 2 hexes/cons



[skill]martyr[/skill]
maybe make it so 5secs after using all conditions are removed from you


[skill]signet of removal[/skill]
IMO needs to remove for each enchant "max of 5"

Last edited by JDRyder; Feb 12, 2008 at 07:00 PM // 19:00..
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Old Feb 12, 2008, 06:44 AM // 06:44   #2
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Just because a skill is underused doesn't mean it needs to be buffed. For example, if peace and harmony was equal to BiP, what would that add to the game? (button mashing) How would it improve things? (It wouldn't)
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Old Feb 12, 2008, 06:46 AM // 06:46   #3
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Quote:
Originally Posted by Dr Strangelove
Just because a skill is underused doesn't mean it needs to be buffed. For example, if peace and harmony was equal to BiP, what would that add to the game? (button mashing) How would it improve things? (It wouldn't)
thats y i put "its fine" next to a lot of skillz


gg


and if a skill has no point of using due to other skills then yea it needs a buff or other skill needs a nerf "or both" look at it this way you can heal for 1000 every 4secs for 5 energy or you can heal for 1000 every 10secs for 10 energy, what skill are you going to pick? a lot of monk skills are like that. its not making monk over powered imo cuz you can only have 1 elite at a time any way and it may add more then woh, hb sod, or rc to peoples build

90% if players now are button mashing any way, and a lot of then are monks. rof, woh rof, woh, rof, woh

i blame it on lack of good skills, 99% of good monk bars are the same woh/rof/PS/veil/dismiss/guaridian gg



imo its got to the point where all the monk elites need to be equaled same for a lot of other profs as well but i think monks and assassins need it more "not just elites for assassins all of them"

Last edited by JDRyder; Feb 12, 2008 at 07:06 AM // 07:06..
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Old Feb 12, 2008, 08:21 AM // 08:21   #4
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Quote:
Originally Posted by JDRyder
a lot of skills for monk need to be equaled out "imo"
[skill]unyielding aura[/skill]
i think this skill needs to be something more like death pact, meaning after x secs your no long mantaining it and target ally is back to normal and when the mantaining part ends target ally gets a enchant for 2mins or something to stop DP
The entire point of Unyielding Aura is to be used as a "Wammo Leash".

Essentially, if you have an aggro-RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO on your team but don't want to restart, or for whatever reason can't, you simply wait until the next time they die and then quickly dish out Unyielding Aura. From then on, whenever you see them rambo into combat and overaggro, simply turn off Unyielding Aura until the danger has passed (they die and can't aggro), then hit them with Unyielding Aura again (ressing them, and putting them under your control again).

My suggestion? Make it a non-elite and much more easy to quickly cast/recharge. So we can take it in our regular builds and also so that a fast cast time means we can res them before any teammates do and quickly keep the Wammo under control.
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Old Feb 12, 2008, 09:08 AM // 09:08   #5
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Quote:
Originally Posted by JDRyder
a lot of skills for monk need to be equaled out "imo"


[skill]spell breaker[/skill]
10 energy, 25 recharge plz


[skill]withdraw hexes[/skill]
think this needs to be 5energy or take out the long rechage it makes, and maybe make it area not adjacent


[skill]healer's covenant[/skill]
its fine but you may find it in more builds if you didnt have to maintain it also maeby 10% less than 25%?



[skill]word of healing[/skill]
NERF PLZ 160 healing at 12 healing plz "about 180 at 14"



[skill]mark of protection[/skill]
wtb 5 energy with 1/2 cast and 20 sec recharge time plz



[skill]shield of judgment[/skill]
its fine maybe 1/2 cast and a faster rechage
Spell Breaker is fine IMHO. With that you wuold make it kind a IMBA.

Idea of Withdraw Hexes is to remove hexes as fast as possible, no buff need.

If Healer's Convendant 's heal reduce would be only 10%, it would be way too good, only monks runing circle and spamming skills; is that what you want?

WoH heals pretty much, while other skills heal less, but lets take Blessed Light for example: idea of BL is remove hex and condition while doing health boost, while WoH only heals. This skill is fine.

Mark of Protection: are you serious?! monks runing without taking any damage MoP on them oO NO NO NO!

Shield of Judgement is fine as it is now. no need buffs.
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Old Feb 12, 2008, 11:01 AM // 11:01   #6
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Quote:
Originally Posted by JDRyder
[skill]spell breaker[/skill]
10 energy, 25 recharge plz
Perma-SpellBreaker? No thanks.
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Old Feb 12, 2008, 11:24 AM // 11:24   #7
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I see A LOT of monk buffs here.. and I don't like it. Maybe some are justified though.. I don't consider me an expert on monk or GW, but I don't feel like monks are underpowered atm ( are they? )
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Old Feb 12, 2008, 11:40 AM // 11:40   #8
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As long as there are a few good elites available, there is no need to buff other skills.
Although I think Healing Light and Blessed Light are interesting skills that just need a minor tweak in the green numbers.
Lower BL to 5e and double recharge.
Healing Light maybe 4 energy return @14 (although it becomes very efficient then). Another tweak could be that it gives energy back whenever you are enchanted. Which makes it far easier to get the energy return.
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Old Feb 12, 2008, 03:55 PM // 15:55   #9
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If Spell Breaker and Mark of Protection were the recharge time you wanted they could be held up most of the time or even indefinetly. Wouldn't that just ruin PvP and PvE. Everyone or most people would be using them.
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Old Feb 12, 2008, 07:12 PM // 19:12   #10
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Quote:
Originally Posted by darcness boy
Spell Breaker is fine IMHO. With that you wuold make it kind a IMBA.

Idea of Withdraw Hexes is to remove hexes as fast as possible, no buff need.

If Healer's Convendant 's heal reduce would be only 10%, it would be way too good, only monks runing circle and spamming skills; is that what you want?

WoH heals pretty much, while other skills heal less, but lets take Blessed Light for example: idea of BL is remove hex and condition while doing health boost, while WoH only heals. This skill is fine.

Mark of Protection: are you serious?! monks runing without taking any damage MoP on them oO NO NO NO!


Shield of Judgement is fine as it is now. no need buffs.
WH needs a time buff imo not to become a RC for hexes but useable after removing the hexes

yea mayb 15-20% on HC

WoH needs to be taken down a little just by like 20-30hp cause its a little to good atm imo

MoP yea maybe 30rec rechage or a target other ally skill, MoP only last for 10secs atm so they will not be "running" to long with it on



as for the people that think monk is over powered, ur right and i bet Woh is on ur bar :O id just let to see more skills equaled out so that more are useable
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Old Feb 12, 2008, 11:40 PM // 23:40   #11
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woh doesn't need more hp knocked of it, and no its not usually on my bar, i usually run a ZB.

blessed aura + 20% enchants is 15 sec on a 20 sec recharge for MoP...gg lol
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Old Feb 13, 2008, 02:15 AM // 02:15   #12
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I disagree with most of your changes. WoH does not need a nerf just because it is popular and Spellbreaker and MoP do not need to be made into spells that make someone into an unstoppable Juggernaut.

Air of Enchantment was nerfed because of all the dual and triple-smite teams that plagued HA, buffing the duration would probably just bring them back.

I like the proposed change to Healing Light, currently there isn't much benefit to running it over something like GoL when paired with e-management.

Signet of Removal could also stand for a buff, but the skill is still fairly situational at best (you can't guarantee that you will always have hexes *and* conditions to remove).

Not all skills that are unpopular are skills that are in need of buffing.
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Old Feb 13, 2008, 05:14 AM // 05:14   #13
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to many buffs. monks are already overpowered
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Old Feb 13, 2008, 09:26 AM // 09:26   #14
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You should probably look at the skills more in depth before arbitrarily saying they need to be buffed, nerfed, reworked, etc....

I'm wondering to you even TRY to use these skills or do you just see it and immediately start screaming and whining how useless you feel a skill is?

Most of these elites are fine and usually fill a specific role or to prevent exploting the skill... and Example Spellbreaker has a high cost and recharge to prevent people from spamming it in PvP and also it is still (to my knowledge) the primary skill to have in UW 55 Monk farming.

I used to think [skill]Withdraw Hexes[/skill] was utter garbage, but I've found a use for it in areas in PvE where enemies use AoE hexes like Suffering or the ever annoying Water Hex/Spells. While it might not see a use in PvP it does fullfill some PvE role, though I agree it could use a buff (like remove all hexes from all party members instead of adjacent would be better).

What I'm trying to say most of the Elites are the way they are for a reason, and just messing with them to satisfy your wants would screw up the balance of the game.

Why don't you try building a bar around the Elite you want to use or try to find a situation in which a Elite is useful and understand how to use the Elite before you start complaining about it?

Think about these:

Quote:
Originally Posted by JDRyder
[skill]spell breaker[/skill]
10 energy, 25 recharge plz

[skill]mark of protection[/skill]
wtb 5 energy with 1/2 cast and 20 sec recharge time plz

[skill]shield of regeneration[/skill]
imo 10 energy +30 armor and GG

[skill]shield of judgment[/skill]
its fine maybe 1/2 cast and a faster rechage
While you might find these fun changes to abuse on your monk It works both ways! Think about how your going to feel when these skills are used against you by enemy monks in PvP and PvE.
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Old Feb 13, 2008, 07:55 PM // 19:55   #15
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not whining, im just always unhappy with the monk meta and rdy for chage in some skill that has never been used :P


PS: and yes the monk meta is BAD this is about 70%+ of all monk bars
[skill]Word of Healing[/skill][skill]reversal of fortune[/skill][skill]guardian[/skill][skill]Dismiss Condition[/skill][skill]holy veil[/skill][skill]Spirit Bond[/skill][skill]Glyph of lesser energy[/skill][skill]Aegis[/skill] monk is the only prof i see this in.

for wars you have hammer wars, axe wars, and sword wars all have 3 or more good elites for the attribute and also you have strength and tactics elites, ranger has Buring arrow, Crip shot, Barrage, Broad Head Arrow, Magebane Shot, Punishing Shot, Glass Arrows, Oath Shot "yes oath shot seen it used a lot of builds that it works well in" most profs have more then 5 good elite "that are not just for farming" and i do not think they are over powered for having a lot of good elites

Last edited by JDRyder; Feb 13, 2008 at 08:52 PM // 20:52..
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Old Feb 13, 2008, 08:21 PM // 20:21   #16
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Quote:
Originally Posted by JDRyder
not whining, im just always unhappy with the monk meta and rdy for chage in some skill that has never been used :P
You don't need a huge update in Monk skills to change your playstyle just play how you want. If your in GvG, HA, or Pugging you might be forced to use the cookie cutter builds, but If your just H/Hed PvE or RA PvP you don't have to run WoH.

I use the other elites too I played in PvE and PvP as a Blessed Light monk, I use Divert Hexes, or Restore Condition. I H/H an EoTN dungeon last month using Withdraw Hexes, if your by yourself who cares? While WoH right now is a great skill that doesn't mean I use only WoH all the time and there should be nothing stopping you if you want to go run around with a non meta build (Unless your in a PuG I guess).

Last edited by Kwan Xi; Feb 13, 2008 at 08:25 PM // 20:25..
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Old Feb 13, 2008, 09:04 PM // 21:04   #17
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Quote:
Originally Posted by Kwan Xi
You don't need a huge update in Monk skills to change your playstyle just play how you want. If your in GvG, HA, or Pugging you might be forced to use the cookie cutter builds, but If your just H/Hed PvE or RA PvP you don't have to run WoH.

I use the other elites too I played in PvE and PvP as a Blessed Light monk, I use Divert Hexes, or Restore Condition. I H/H an EoTN dungeon last month using Withdraw Hexes, if your by yourself who cares? While WoH right now is a great skill that doesn't mean I use only WoH all the time and there should be nothing stopping you if you want to go run around with a non meta build (Unless your in a PuG I guess).
i dont only use woh but id like to see a lot of skill that have never got love, be giving love

most the time for pve i use this

[skill]mend ailment[/skill][skill]reversal of fortune[/skill][skill]guardian[/skill][skill]protective spirit[/skill][skill]divine boon[/skill][skill]heaven's delight[/skill][skill]deny hexes[/skill][skill]offering of blood[/skill]
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Old Feb 13, 2008, 09:10 PM // 21:10   #18
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Quote:
Originally Posted by JDRyder
i dont only use woh but id like to see a lot of skill that have never got love, be giving love

most the time for pve i use this

[skill]mend ailment[/skill][skill]reversal of fortune[/skill][skill]guardian[/skill][skill]protective spirit[/skill][skill]divine boon[/skill][skill]heaven's delight[/skill][skill]deny hexes[/skill][skill]offering of blood[/skill]
/closethread. The OP is noob, or he has lost certain update.....
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Old Feb 13, 2008, 09:11 PM // 21:11   #19
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mark of protection may be overpowered if given lower casting time
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Old Feb 13, 2008, 09:28 PM // 21:28   #20
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I am not sure but I wouldn't mind seeing some changes to a few of them like Shield of Regen to 10e,Ray of Judgment not to disable the rest of your smiting prayers,Life Sheath and everyone has said this needs a buff and finally Boon Signet to give out more energy with active enchantments.
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